Atmosfy · Consumer Mobile · Rewards
Turning participation into tangible rewards
An end-to-end wallet for tracking credits, earning more, cashing out, and discovering travel and experience partners.

Project overview
Role
Product Designer
Platform
Consumer Mobile
Scope
End-to-end product design
The opportunity
Product problem
Credits lacked a clear, centralized experience for tracking, earning, and using their value.
User need
Users needed to understand their balance, how to earn more, and what they could do next.
Business context
The wallet turned participation into tangible rewards while creating opportunities for travel and experience partnerships.
Design goals
Make rewards easy to understand, simplify earning and cashing out, and connect users with relevant partner experiences.
Wallet experience



Key flows
Ways to earn

Cash-out flow

Design decisions
Making value easy to understand
The balance became the visual anchor, with credits and activity organized so users could understand their value at a glance.
Turning rewards into useful options
Clear paths helped users decide whether to earn more, cash out, or explore rewards from travel and experience partners.
Building trust around cash-out
Eligibility, progress, and next steps were made visible so users understood what to expect before cashing out.
Designing the wallet reinforced that rewards only feel valuable when people understand what they have and what they can do with it. As we released the updates, I personally witnessed a significant increase in user interaction and creator activation, showing how clear value and incentives could drive participation.